Creator's Bio

Name: Mike Baranger

Current age: 18

Height: 6'

Location: Orange County, Southern California

Education: Attending CSULB fall of '03

Employment: Currently unemployed.

Future Career goal: Something in film/animation

Inspirations: Final Fantasy 7 & 10, Cowboy Bebop, Berserk, Trigun, The Matrix, Equilibrium, X, The Legend of Zelda, Jackie Chan, Jet Li, friends, to name a few.

 

 

So you want to know more about me? Not too sure what else to put. I've been drawing mainly for the last 3 years, Vendetta is maybe my 2nd or 3rd attempt at drawing a comic. The first was when I was maybe in 3rd grade, so naturally it sucked. Then next attempt was during the summer before my Junior year. It had potential (a small bit, but still there), but once school started, some bad things happened in my personal life, and I had no urge to continue that comic. Since then my drawings have become more refined, compared to what they used to be that is. After my junior year ended, I spent most of my time playing summer water polo for my team, and reading online comics such as Mac Hall and RPGWorld. Then one night at the beginning of August 2002, I was reading a comic from RPGWorld, and thought... damn... I want to draw a comic. The next day, I was talking with Louis and Brent about starting one. They said 'yea cool! can we be in it?' or something like that. And I said "Sure, gimmie a day to figure out what to make the comic about."

 By that time the next day I already had roughly 2 years planned out for the comic. This, of course, was only the major events that would happen. I still had to (and have to) fill in the gaps between these events. So, with inspiration from friends and anime, begun the task of figuring out how to do this comic. Once I got the basics down, the hardest part was trying to keep myself from developing too much of the plot so I would get bored with the story.

I like talking to new peeps, so feel free to IM me on AIM, my screen name is jrjrmcs and my email is Tracken@hotmail.com

 

-More to come here later

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